Neat concept! Good job with the different interfaces, and hiding chips behind objects is a neat touch. It gives me some old-school flash game nostalgia. Unfortunately, I wasn't able to play through to the end, since the robot was capable of walking outside of the level.
Nitpicks:
- I wish the level reset button didn't make me collect all the navigation chips again
- I feel like maybe the level could end when you successfully navigate the AI to the button, walking to the exit portal might be unnecessary