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Neat concept! Good job with the different interfaces, and hiding chips behind objects is a neat touch. It gives me some old-school flash game nostalgia. Unfortunately, I wasn't able to play through to the end, since the robot was capable of walking outside of the level.

Nitpicks: 

  • I wish the level reset button didn't make me collect all the navigation chips again
  • I feel like maybe the level could end when you successfully navigate the AI to the button, walking to the exit portal might be unnecessary
(+1)

Thank you. We only had time to do this you know. and I try my best to fix those :)