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Hey, thanks for the great feedback. I’m glad you picked up on the Dizzy vibe because those games were a big influence. I loved the Dizzy series when I was a kid.

I’m not quite sure what you mean by hard pixel style. Do you mean how the vines sway when you touch them?

Yeah. By hard pixel I mean no antialiasing. Outside of the particle effect of the elevator hitting the lower ground, there isn't really much of transparency in the game. Which is probably good, because it lends itself well to the aesthetic, but the vine movements feel jerky.