Haha, thank you! I find adding blood to textures really satisfying. I think it’s from thinking about how it would fall and run down surfaces in different ways.
Little Martian
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This looks amazing! I’ve only watched parts of the play through video because I’m planning on playing it at the weekend, I don’t want to spoil the fun.
Would you mind if I use some of the screenshots and the play through video in the store page for the texture pack? Of course I’ll give you credit for three level and link to this page.
OMG, this is amazing! It’s like exactly the kind of thing I had in mind when I very first started drawing textures last year.
I really love how you used both the tech lab textures and the toxic lab textures together, to give each area a different feel. I’m going to try out the level as soon as I get chance.
I’d love to hear your feedback on what textures you felt like you were missing as you made the map. I noticed a few original DOOM textures in the play through video!
I really should try making some DOOM levels, I’m just not sure where to start tbh.
Yes, that’s absolutely fine. If there is a way of protecting them then that would preferable, but I understand that’s not always possible, depending on the engineer you’re using.
If it’s not possible to protect them, it would be nice if you could put a readme.txt file in the textures folder which says where you got them from and a link to them. Thank you.
This is a lot of fun, very relaxing, and the artwork (especially on the cards) is top notch. My only criticism is that at times it felt a bit random, because there’s no way to predict what’s coming next. Maybe if it were possible to hold more cards at once it would be possible to come up with more strategies.
Deck building would also be a nice way to solve this issue, but I appreciate that would be a lot to ask in a 1-week jam, especially when you’ve clearly done a lot already! :-)