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Oh, this is fun. Rather different experience from just playing on a regular emulator.

UX: Overall good, I'd say. It's kind of a shame that you don't end up interacting with the physical object too much - you can click on the buttons, but you'll mostly be using your keyboard. Gamepad controls would be great, but those are more "nice to have" than a must.

WebGL performance: Seemed pretty fine. I had a lot of tabs open, including one with a YouTube video, and was able to play the GameBoy Colour game at high quality with no performance issues.

Keyboard configuration: I live in a country where keyboards have a QWERTZ layout, not QWERTY, so some layouts were inconvenient. (Notably the GameBoy, which expects "X" and "Z" to be adjacent.) It wasn't a big deal because there were alternate keys included, though.

Thanks so much for the helpful feedback :)

UX: Yeah, I will be adding Gamepad support at some point. Also touch for mobile :)

WebGL: It's great to hear you had no performance issues, even with all those tabs open ;) 

Keyboard: Were you able to reassign keys correctly to your  preference? In other words, if you click on the game options icon (next to the play icon) and then clicked on a one of the keyboard assignments (it should then start flashing) and then pressed a key on your QWERTZ keyboard, does the correct key show in the menu and does it then work instead of the default. (Reassigning keys works fine on my QWERTY keyboard but I'm not sure, for instance, if you press Z on your keyboard if it will show as Z or Y)