Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

The drag mechanic is really interesting as others have been saying. At first it wasn't clear to me that I didn't have to click on my player. Also, I'm playing on my laptop with a touchpad so that isn't helping. I'll give it another go when I have a mouse. Since you can click anywhere and bring up the radial menu I kind of don't think you need another click for input and you don't need drag. I could feasibly click where i want to move towards, bring up the menu and then click "move" and shoot in that direction. That might decrease the amount of input needed. 

It's funny that both of our games settled into a beat a stage -> choose between two things -> next stage core loop. Overall very cool ideas and I had a fun time playing!

Thank you for your thorough feedback!

Yeah I feel like this would be really hard to engage with on a trackpad - that being said the mechanic absolutely needs some refinement and polish.

Personally I really like the 2 choice progression cadence. If I were to do this again, the hope would be to have more choices, that were maybe smaller, but more meaningful, e.g. you can choose to upgrade an existing move, or get a new move, but if you don’t choose the new move it never shows up again.

Anyway thanks for playing and for the thoughts!