The drag mechanic is really interesting as others have been saying. At first it wasn't clear to me that I didn't have to click on my player. Also, I'm playing on my laptop with a touchpad so that isn't helping. I'll give it another go when I have a mouse. Since you can click anywhere and bring up the radial menu I kind of don't think you need another click for input and you don't need drag. I could feasibly click where i want to move towards, bring up the menu and then click "move" and shoot in that direction. That might decrease the amount of input needed.
It's funny that both of our games settled into a beat a stage -> choose between two things -> next stage core loop. Overall very cool ideas and I had a fun time playing!