This was great! It was super useful to see someone talk through their thoughts. For the record, the levels are randomly generated and that 3x necromancer spawn you got was brutal for depth 4 haha. I think we also fell into the classic trap of overtuning our game because we knew exactly how it worked. For example, the enemy AI is very simple and always attacks the closest character, so you can manipulate them to attack who you want which is very helpful. Subscribed to your channel, thanks!
Renosance Games
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Unbalanced like it feels too difficult? We tried to dial it in so that you could make it to depth 6-7 pretty reliably. Definitely some random parties are stronger than others, lacking a wizard is definitely a handicap as once you put an attack item on him he becomes quite strong especially against crowded levels. Because the levels are randomly generated you can totally just get screwed by a tough roll though.
Yeah I wrote and recorded the title song. I sat down to just record some instrumental guitar music but started singing stuff about dungeons as a joke and we thought it was funny enough to put in, glad it seems to have gone over so well haha.
Thanks for the feedback!
Phenomenal concept, I didn't know the world needed a snake/Zelda(?) mashup. Really delightful level design, every time I ran into a new arrangement of trees, apples, and crabs I had to pause and think about it.
Also, I can't be the only one who instinctively moved the snake to the rhythm of the music. Frankly, throw necrodancer into the mashup and this might be perfect.
The drag mechanic is really interesting as others have been saying. At first it wasn't clear to me that I didn't have to click on my player. Also, I'm playing on my laptop with a touchpad so that isn't helping. I'll give it another go when I have a mouse. Since you can click anywhere and bring up the radial menu I kind of don't think you need another click for input and you don't need drag. I could feasibly click where i want to move towards, bring up the menu and then click "move" and shoot in that direction. That might decrease the amount of input needed.
It's funny that both of our games settled into a beat a stage -> choose between two things -> next stage core loop. Overall very cool ideas and I had a fun time playing!
Wow thank you so much! The UI was definitely the hardest part, even with reducing everything down to the essentials there's still some obfuscation of the health bars for instance. Definitely give it a go next year!
Haha I'm so glad you liked the song, we thought it best if there was a warning about the perils of the dungeon.
Nice little game, I think the theme is really fun. It would be nice if my shield recharged when I picked up the energy ball right away. I also wish that my hit box was as big as my bullet so that if something was going to hit me I could always shoot it without moving. I guess then you wouldn't have to move. Maybe it would feel better if I could move faster or if the movement had some momentum to it? Either way, nice job.
The digging is really satisfying, however the combat hit boxes feel strange. A lot of times I'd just stand on a zombie and try to jump away so I could hit him. I also found the birds to be very hard to deal with since I wasn't sure how to line up my attacks. I didn't realize wood wasn't worth filling up my backpack with as soon as I got the shovel for a bit so I spent a decent amount of time just getting wood instead of gems and wondering how I was supposed to afford anything. Also, it's not clear which gems are worth more without looking at your screenshot. Overall, nice job! I'm not sure why I'm a strange bearded man with an axe in a spaceship but hey.
First of all I really like the art and sound design, it looks really appealing and sounds great. However, I found the controls really unintuitive, sometimes to get into a space i had to move down twice and then move up. I'm not sure why I have to snap to the grid, it would maybe be better if I had continuous movement? If I am going to snap to the grid the movement feels strange as is. Sometimes I also would press right quickly to get out of the way of a rat and then it felt like my actions were queued and I would overshoot my target and die.
I had to guess that there was an inventory screen by pressing I, you should point that out in the description. I tried to sell my horse I think but both Accept and Decline didn't seem to do anything. I wasn't really sure what "Trade Horses 001->100" meant, 1 horse for 100 gold? A little more guidance and I'm happy to give it another go.
This game has fun gunplay and me and my friends had a good time playing some death match. That said there's no reason at all to use anything other than the Recon class as the sniper is too good. It's like if you could spawn with the AWP in CSGO every round for free. Also, the maps could be more interesting.
Overall very fun, keep it up!