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(+1)

Its alright but the platformer physics feel very off and the game is way too easy. I suggest making the jump less floaty and the run have some acceleration and not work as well in the air. And making it so there's a delay before the enemies shoot and making the health lower. I assume what happened was that you had 3 health or something, but the game was frustrating because the enemies immediately shoot so you gave the character more health. I suggest instead making the enemies have a delay before being allowed to shoot at the player. I like the twist of the theme though! Its also a bit too short, but then again my game only lasts 60 seconds so...

(+1)

Thanks for the feedback,  it's my first game so most things I did where very off cuz I don't have much experience with it, I do know about unity default rigidbody physics being bad but I didn't have the experience or time to make it better, about the health and shooting it's actually the other way around, I had some delay before the enemies were shooting but noticed that the player can shoot them before they get the chance to fire which felt boring, so I added no delay, I wanted to add health to enemies instead of making them one shotable and we adding the delay but didn't have the time to do so, anyways thank you so much for the feedback, I really appreciate it :D