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Whoa this is nuts! Wow, I'm really impressed. It's like someone looked at dwarf fortress and thought "yeah let's make it even nerdier". My only complaint is that you forced me to use javascript after I specifically left front end for my back end dev job irl ;)

I actually didn't know about "Dward Fortress" before (although I heard a name a couple of times). I hate console graphics, so I guess I'd wait for the Steam release.

My loose inspiration was https://timon-1.itch.io/farmdrone (largely unfinished at the moment). Half of automation genre seems completely unexplored:

  • We have many games about automating building production (e.g. Factorio, Satisfactory and others), but
  • No (or few?) games about automating behaviors

It was something I wanted to try regardless and the theme just happened to match perfectly. I was short on time, so ended up cutting a lot of content. Most notably, drone has no "camera" which would allow for fully automated farming with landscape consideration.

Given the theme, I hoped there would be more games in these genre, but I have only found one another one so far: https://kypello.itch.io/semi-automated-shipping-company

I chose JavaScript because of its easy "eval()"😅 and it being a decent language (unlike, say, Lua). I actually wanted to incorporate TypeScript, but didn't have the time to figure out how to embed it properly.

C# also has built-in functionality to compile C# code, but I am not sure it would be as simple to incorporate if I were to make this whole thing in Unity.

Thanks for playing and I'm glad you liked it! How far did you get?