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(+1)

Glad you liked it!

I should have used a polygon collider inside of the circular one currently implemented. It seems fine when the slime is at its original size but it sure did not scale well once the slime grows in size XD.

All that said, if the collision is too far off, it could be some weird bug with all that scaling and position changes :D

 

(2 edits)

Yes, it could happen that when you use the top left corner as position instead of the center that it gets displaced on scaling. But I don't know for your case of course! :)