Hahaha, I did not notice the button was broken! Glad you had fun!
miclop
Creator of
Recent community posts
Thanks for playing!
This is my first time entering a jam with resolutions and colors restrictions, many things just flew pass me.
When i built the game with the resolution of 640 X 576, I also decided to re-export all my assets at 400%. Now that i think about it, i really should not have done that. Just realized doing so had ruined a Gameboy themed 160 X 144 guideline.
And I totally forgot that anti-aliasing existed, should have turned it off for sure!
Thank you very much for point out all the issues for me! :D Definitely will help in futures jams!
Thank you very much for the feedback. I totally agree with the wonkiness between the transitions and will find other ways to do better in the future. I will try to finish up my algorithm on my own time(was running out of time so I learned one from youtube XD). Again thank you very much for playing the game and giving feedback!
Glad you find the game fun!
The original idea was to limit the movement by cells as if this game is to be played on a phone. Players will be swiping left, right, up, or down to control the slime. With each swipe the slime move by one cell. But later in development I just do not have the time to make it work as intended. So I just stripped the idea of moving by cells but still limited the number of input a player can give. :D
Glad you liked it!
I should have used a polygon collider inside of the circular one currently implemented. It seems fine when the slime is at its original size but it sure did not scale well once the slime grows in size XD.
All that said, if the collision is too far off, it could be some weird bug with all that scaling and position changes :D