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miclop

21
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2
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A member registered Jul 31, 2022 · View creator page →

Creator of

Recent community posts

Hahaha, I did not notice the button was broken! Glad you had fun!

Thanks for playing! Glad you had some fun! :D

Giving slight color tints to different runes would have helped a lot on visual clarity. Thanks for the suggestion! 

Darn it, Spend too much time on tying to find a way to check if the player is out of moves, did not even got the time to put on a proper background 

:D thanks for playing

Thanks for playing!

This is my first time entering a jam with resolutions and colors restrictions, many things just flew pass me. 

When i built the game with the resolution of 640 X 576, I also decided to re-export all my assets at 400%. Now that i think about it, i really should not have done that. Just realized doing so had ruined  a Gameboy themed 160 X 144 guideline. 

And I totally forgot that anti-aliasing existed, should have turned it off for sure!

Thank you very much for point out all the issues for me! :D Definitely will help in futures jams!

Thank you very much for playing!

Thank you very much for playing, the controls and the BGM are not optimal to say the least XD!  Thank you for the feedback!

Glad you finished the game! You "get better" from getting more units and upgrade them from your main camp. The game is for sure confusing, I wanted to build a tutorial but run out of time to do so :(

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Yes I did , I wanted to have multiple levels and characters. But I did not even finish the interfaces. XD

Sorry for the inconvenience. Thank you very much for playing! :D

Please excuse the lack of interfaces and instructions in game.   Controls are listed in the descriptions!

Yeah too much Vaseline for sure!  went too hard on smoothing! XD

Thank you very much for playing the game. Yes, I think the lack of interaction is a huge problem, there is not any kind of reinforcement to connect with the player throughout the game. Thank you for the feedback!

Thank you very much for the feedback. I totally agree with the wonkiness between the transitions and will find other ways to do better in the future. I will try to finish up my algorithm on my own time(was running out of time so I learned one from youtube XD). Again thank you very much for playing the game and giving feedback!

Glad you liked the game

I totally agree with you on making the drop higher, it would be the first thing I fix if I had more time!  :D

The aesthetic of the game is lovely!   I had a similar idea of collecting stuff from the map to grow a tree in the middle. Your choice of assets is definitely better!

Glad you find the game fun!

The original idea was to limit the movement by cells as if this game is to be played on a phone. Players will be swiping left, right, up, or down to control the slime.  With each swipe the slime move by one cell. But later in development I just do not have the time to make it work as intended. So I just stripped the idea of moving by cells but still limited the number of input a player can give.  :D

Thank you for playing and giving feedback!

Glad you liked it!

I should have used a polygon collider inside of the circular one currently implemented. It seems fine when the slime is at its original size but it sure did not scale well once the slime grows in size XD.

All that said, if the collision is too far off, it could be some weird bug with all that scaling and position changes :D

 

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:D

Thanks, glad you liked it!