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Incredibly fleshed out and lively world with great characters, incredibly pleasing pixel art, and some of the most fleshed out audio ive heard in this jam. It would be nice if the character moved slightly faster than molasses flows uphill, although it does make the first powerup you get really satisfying. Room transitions and collision can be the slightest bit wonky sometimes: when positioning yourself right you can skip certain music triggers. Sometimes rocks respawn behind you as you enter a door (like the heart piece blocked by a push rock near the desert). The first boss was great, fit the theme of the world and looked cool while still being a fun but fair puzzle boss. It would be amazing if at some point save files were implemented when reloading the page, given the length of the game.

Thank you so much I really appreciate the kind words :)
As you can tell I kind of fully invested myself into fleshing out the world and adding content... which came at the cost polish (I didn't even manage a title screen in time!) 

Something to note for future jams though!