Nice idea! The bow weapon was pretty OP (the second I got one, everything became extremely easy and there wasn't the need to use the absorption mechanic anymore) but I definitely loved the idea of absorbing different powers/weapons and then being able to use them.
Viewing post in Wacky Warrior jam comments
Thanks for the complements :) ! We were working in a reloading mechanic, that the more you eat the quicker you reload, but we did't finished on time. Also for some reason in the online build the dash is very short compared with the build in the unity editor. Something that we also want to implement is that you could restore and gain extra lives by absorbing enemies, and , at the moment, the dificulty scale by the max numbers of enemies in the screen, but we didn't implemented for them to spwan quicker, so we are looking to add this in fute update's. Thanks for the feedback!