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A jam submission

Wacky WarriorView game page

Submitted by DougyDev — 39 seconds before the deadline
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Wacky Warrior's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#363.3163.316
Gameplay#372.8952.895
Aesthetics#482.9472.947
Overall#562.6052.605
Sound#901.2631.263

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

+: concept, graphics

-: ui, no sound

Submitted(+1)

Fun and thematic. Absorbing powers to get high scores.

Submitted(+1)

Nice looking game! I like how you implemented jam’s absorbing theme here :D

Submitted(+1)

great visuals, weapons and gameplay. i can look at the game screen all day tbh. had some minor issues with the control and game could use some sounds. overall it's a fun game.

Submitted(+1)

Nice idea! The bow weapon was pretty OP (the second I got one, everything became extremely easy and there wasn't the need to use the absorption mechanic anymore) but I definitely loved the idea of absorbing different powers/weapons and then being able to use them.

Developer(+1)

Thanks for the complements :) ! We were working in a reloading mechanic, that the more you eat the quicker you reload, but  we did't finished on time.  Also for some reason in the online build the dash is very short compared with the build in the unity editor. Something that we also want to implement is that you could restore and gain extra lives by absorbing enemies, and , at the moment, the dificulty scale by the max numbers of enemies in the screen, but we didn't implemented for them to spwan quicker, so we are looking to add this in fute update's. Thanks for the feedback!

Submitted(+1)

Pretty fun. I made sure to have a run over 80 points with each weapon :]

In almost every run, it seems that I'm dying to enemies spawning on top of me, but for 3 days of work this is wonderful. Really fantastic job!

Developer(+1)

Hey! Congrats on the score! We placed a spwaner spot in the middle of the map because we thought it would be great to catch players of guard! But there is a bug in the game that one arrow from the archer will kill you instantly, so combine the two situations and it can be frustrading. Glad you liked the game :)

(+1)

great job honey, loved the game <3

Submitted(+1)

What a fun concept and what lovely graphics!
I would really change the controls:
instead of pressing space, press right mouse key to absorb.
I find it impossible to use arrow keys and space bar at the same time with one hand, while using the mouse with other.

Developer(+1)

Thank you for playing! Yeah, controls can be  confusing , thanks for the suggestions!

Submitted(+1)

Great game! I love the gameplay, only some balancing is missing. The wizard staff is to op and sometimes the enemies spawn in you and kill you instantly.

Developer

Thanks for the complements! Yeah! We were looking to add a reload mechanic for the bow and staff, but we did'nt had the time to do it. But in future update's is  something that we want to add! 

Submitted(+1)

The idea of absorbing the enemies abilities was cool, but the controls were a bit wonky. I think ti would be better to turn off rotations and just have the weapons rotate. A neat submittion and a cool idea!

Developer(+1)

Thanks for the feedback! For some reason in the unity editor the dash and movimentation feels better then the one in the playeable build, looking after fixing that after the jam! Thx for playing !

Submitted(+1)

Nice game, I like the art and also the idea of absorbing the abilities of your enemies!

Developer

Thanks for playing, happy that you liked it !