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(+1)

Cool concept! I like the idea, although I have two major issues with the game...

The visuals aren't very good for visibility, it's often hard to see where your character and the AI are, and so it takes way longer to move than it should.

The colour choice for the tiles are also... weird. It feels like they're inverted: you put green and blue as "bad" tiles, and red and yellow as "good" tiles, and conventionally the opposite is the way it works. This wouldn't be too big of an issue if the visuals weren't already a bit overwhelming, so these two problems compounded together unfortunately make the game a bit too hard to play for long.

I love how the levels are procedurally generated, though! I actually didn't realise that was the case until I reloaded the page, you should definitely advertise that more!