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(1 edit)

I’ve grown to love this game. The platforming was strange at first, but it became enjoyable. The powerups looked alike but I realized they were different

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Thanks for playing. Yeah, I went into the jam to test out an idea of how to make my metroidvania framework faster. Writing the boilerplate stuff is time-consuming and takes time away from focus on designing levels. It ended up being a good choice, but I had completely neglected making it a fun game IMO. I will say that this has been the first game that I felt like I put some real thought into level design, so I'm happy about that.

While I'm probably getting hit hard in some of the categories, I'm really happy about how the jam turned out. I accomplished the goals I set, and even did my first animation - Tommy.