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(1 edit) (+1)

Nice game that really fits the theme ! I like the idea of gameplay. Characters and dialogs are nice too. To enhance this game, I'd say the lisibility is not optimal : it's hard to see quickly where you character is and where the AI line is. Also, even if the mechanic is easy to understand, like other people here I also didn't get it at first. I guess you should explain it on a simple and explicit way, may be with a very quick training phase. Currently it feels lost within the controls explanation.

(+1)

Yeah, we had planned to have an intro scene that took control of SAM and some enemies to show you how to do the main mechanic in an almost cutscene-ish way so the players could learn by doing instead of reading it, but we had to cut it for lack of time. If we continue development, that is one of the main things we'd hope to include!