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Thanks for the feedback!

You did indeed solve "No way out?" in a much more complicated way than necessary, as the intended solution is also just a 1-mover. You're not the first one, though; for some reason, quite a few people we observed as they were playing also had a lot of trouble with this level. In the future, we want to either add a PAR score or a hard rotation cap (and maybe some connected gameplay mechanics) to encourage players to solve levels more deliberately.

The game does have more mechanics, but I suppose they are hidden too far away and a decent amount of players lose interest before they reach that point. We might introduce more complex mechanics earlier in a future update.

I see your point about the controls being a little clunky. Not a huge fan of swipe detection, to be honest, as I feel like more often than not, when games try to use swipes for 3D rotations, they fail. Maybe a combination of button presses could work.

We deliberately added a lot of easier levels early on to ease players in after getting a lot of feedback during the jam that the levels were too hard. I guess we might have overdone that a bit. In the end, I think that's also a question of target audience.

Better visual indication of walls is a good idea and on our to-do-list for the next update. More music is also on the to-do-list.

(+1)

You could actually solve the problem by showing the intended amount of rotations for solving the level. 

"I guess we might have overdone that a bit"

Probably. I just gave the game another shot and gotta admit, its quite addictive. I spent like 20 minutes on it and was pretty good at it this time :D (can't believe how many levels there are). But on the other hand, it doesnt progress at all. Its quite cool how you managed design so many levels with simple rotations of the cube, but I guess it also confuses a bit. 

I really believe that this game has a huge potential and wish you best of luck :D