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Rebirth Error

by AndrewGarcia1119

Hey there AndrewGarcia1119, thanks for submitting a project to the 2022 IGMC. I'm Drifty and I was asked to judge your game in round one of the IGMC 2022 game jam. Here's some feedback about your project.

There are some very clear mapping issues. The first map needs some work as the first thing people see in your game you want it to have a little more work put into it.

Once the rebirth happens you can walk over the paintings in the wall which let you walk all over the roof/ceiling areas breaking the maps.

Once you get outside that room it opens up to a massive map that the player can easily get lost on. It's bigger than it needs to be in my opinion.

The issue is compounded by the fact that you lock movement to be walking only, so it takes forever to traverse this huge, mostly empty map.

The music is nice and spooky. The bloody windows and stuff tell me that this is supposed to be a horror game. If that is true, then adding lighting would have really stepped it up to the next level. Most of the good horror games out there have great lighting work and this one really lacks it.

So the game boils down into, slowly walking through-out a huge mostly empty map looking for floating brains, while spooky music plays.

There are a few walking zombies, and misc. dead bodies, but nothing that interacts with the player. 

I find this to be kind of boring, but I think you had a neat idea. Just work on the player experience and focus on immersion more with this kind of game.

I hope you keep making games and thanks for submitting your project to this year's IGMC. 

-Drifty

(1 edit) (+1)

Thank you for the feedback! As my first RPG Maker experience, I think I really could have done a lot better on the things you pointed out. My idea with walking only was because I wanted the player to move slow as the zombie, and sometimes ideas seem better when you think of them, but don't work well when implemented.

I was deciding between trying to improving what is there post-judging or whether I should take it down entirely and remake it while keeping  avoiding making the same mistakes, but I am still unsure yet.

I would suggest you keep this up here as the 'game jam' version of it. This way you can compare this version to future versions to show how much you've improved over time.