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Intriguing chess variant! It was hard for me to get used to the fact that rooks and bishops had limited range. 

Some differences I noticed from regular chess:

  • Rook + knight + king vs. rook + king seems to be a win because the board is small enough that the rook gets trapped by the superior side. The majority of my wins were achieved by getting to this endgame.
  • I think the pawn is actually the strongest piece in the game. In the opening I like to make 2 consecutive pawn moves from (b1->c2->b3), from the b3 square it just paralyzes all of the opponent's pieces. Also the knight is a lot for powerful in this variant since its range is actually similar to the other pieces. My subjective ranking would probably be Pawn -> King -> Knight/Rook -> Bishop.
  • It seems like the bishop is fairly useless, since it starts in the corner and as soon as you move it out the opponent can trade it off right away. So a lot of games felt like each side was starting with 4 pieces instead of 5.
  • I haven't tried all the endgames but I think it should be possible to checkmate with King + pawn vs. King.
  • I liked having rooks facing off on the same file (4 squares apart) as a deterrence strategy. This wouldn't be possible in regular chess.
  • King safety's not really a thing because all the pieces (except for the pawn) are relatively weak compared to the king. 

My suggestion would be to have a different starting configuration so that the bishops can be used more.

Thanks for feedback.

"I think the pawn is actually the strongest piece in the game..." - AI thinks so too)

I know bishop is useless...

And also want to have a different starting configurations to make the game more varied.

And the good news: future updates in development.