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(+1)

this one is impressive, the animations on the dragon are so fluid, character controls are limiting but still gives the player enough freedom, the entire thing feels like a mini dark souls boss fight

Didn't find much use for plants even after reading the descriptions tho, I just spam used all the good ones and didn't pick up the bad ones, throwing them at the dragon is not very viable as it's flying around constantly. The heal flower thingy was fun tho, it makes you vulnerable while you are healing up, and the dragon also has to use them to heal up which is pretty cool

would highly recommend changing the way we start the fight tho, hitting someone while they are sleeping just feels wrong :[

Very solid game regardless, good job

Thank you for playing!

Yeah the throwing is a bit wonky cuz in the last minute I decided to apply a drop so you couldn't snipe the monster with items and it didn't worked as I expected. Also there's very little balancing with the items so I'll get to it first thing when I continue with the game.

Changing the the way the fight start  is also on the list too so the monster is roaming about instead of sleeping. It's an easy adjust but I didn't get to actually doing it in time.