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This is *really good*. The spritework is excellent—the robots having an outline helps add a sense of weight to their sprites, whereas the player sprite *feels* more dexterous for not having an outline. 

Others have mentioned the controls being confusing but the only part that tripped me up is

  • K: Run (also Upgrade Stamina)
  • L: Block (also Upgrade Resistance)

My brain keeps insisting that K, the 'down' button equivalent, ought to be block. 

I see that there is controller support so I'm putting this in my pile of things to revisit once I grab my controller.

The sound is overall great, but the standout are the impact sounds. Just perfectly punchy.

That's a really good point about the location of the block button, thanks! Towards the end of the jam in the word file I was using to keep track of development "customizable controls" moved from "to do" to "there's no way" (along with the boss fight I wanted so much), but I think it would've been a big help to have gotten them in there. Thanks for playing and all the kind words!