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There seems to be quite a few fans of Vampire survivors around! good mechanics readdapting the ones from that game… maybe a more solid wave structure could help a bit as thit right now just feels like a mob distance minimizer algorithm at work. Graphics ar functional but there’s not a big contrast from enemies to actual pick-ups so sometimes it’s easy to miss picakbles or identify if that’s one or not… maybe going for something more clashing with the palette could help identify those. Overall a nice entry, fun to play, so good job!

Hey, thanks. That’s good feedback. I definitely agree with the wave mechanics. There are waves and timing, but they are pretty simple at this point. I’ve done some tuning and balancing to try to reduce the mob size. Like Vampire, there should be more things that you can mow down and stop worrying about as much. With this current itch version, the DPS vs. HP isn’t balanced well and you end up with a growing mob. Thanks again for coming by, there sure are a lot of submission to go around.