Interesting idea and executed pretty well. Unfortunately, the first time I played I didn't realise abigAIl could get stuck until I got to the room that tells you it can get stuck, but it was stuck in the last room and I couldn't go back (because of a design choice or bug) so I had to restart, which was especially annoying because the lab person is very slow (it would be nicer if they were faster). The puzzles didn't challenge me, but puzzle design is hard to do within a time limit, so I understand that. I also think having to switch between the AI's modes is a little tedious and exists for no reason, it would be much better if the AI just activated the thing you click on. Apart from those things, good concept and good game!