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(+1)

Cool little space shmup! If I may suggest something – I think the momentum of the ship could be tweaked a little (I had some difficulty reacting to enemy movements/bullets). Good job for making a variety of enemies and bosses!

(1 edit)

Thanks for playing and for your feedback!  I think the movement could be adjusted easily, I have player speed, velocity  x/y and max velocity x/y variables that can be tweaked.  Are you thinking it needs a little more acceleration speed so you can react more quickly?

This is one challenge I found from the 64x64 size: how fast should the player object move so that it doesn't zip across the screen.  If this wasn't a game jam entry and I had more time I would have liked to have asked people to do playtesting and tweaked these values before submission but such is the nature of a game jam. :)

(+1)

Are you thinking it needs a little more acceleration speed so you can react more quickly?

To me, the ship felt a bit slow to maneuver overall: it takes about 3 seconds to move across the width of the screen. So I think it’s not just about acceleration – I’d probably try raising the velocity cap as well.

It also surprised me that there was so much momentum after letting go of a movement key, especially vertically. This is why I’d also try decelerating a bit more sharply when the player lets go of the throttle.

All of this is just my opinion though – take it with a pinch of salt and see what other playtesters are telling you so you know what to improve upon :)