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Overall, not sure how to feel about this game.

There has been genuine effort put into producing a somewhat cohesive art style, an intentionally scuffed system for moving the duck around, a story, and variety in the things that the player is presented with.

But overall, I’m not entirely sure how I feel about the game.

It feels like it’s genuinely trying to tell a story about a duck, not entirely fitting in with the rest of the world, eventually trying and failing to pretend to be someone else in a desperate attempt to find any sort of connection in the world, before falling into a pit of despair and then potentially finding peace with himself after being stuck in a state of despair for a somewhat long time.

However, this does feel a bit lost in translation, when considering everything else about the game. It’s like the game doesn’t know if it wants to be taken seriously or not. I’d say that the main culprit here is the ‘drop the duck in the location’ stuff that punctuate this game. If it wasn’t for those bits (either being replaced with a less intentionally-awkward movement system, or omitted entirely and replaced by cutscenes, instead of the current system which just feels like it’s only been included to meet a quota of ‘SBIG’), I feel that the game would deliver a properly cohesive experience, and might help the artistic intent to shine through more.

But, as it stands, it feels like the game is having a bit of an identity crisis, hiding the somewhat serious narrative about a green duck’s mid/quarter-life crisis under a thin blue coat of ‘mandatory SBIG’ paint, if you get my drift.