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There's some interesting behaviors with loops. If you progressively shrink your loop it eventually breaks it. Also, if you add a loop within a circuit there seems to be some kind of wall or front that prevents the circuit from readjusting (see gif). Not saying it's a bug per say, just weird.

Oh that's normal ! It's due to the basic rules of the game: If a pixel is already in cooldown, it can't be triggered by its neighbors. So when you merge loops, if they are not synchronized, you can see this kind of behaviors !

Anyway, thank you for playing <3 <3