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the asset itself is made for any engine usage

Yep, what I mean is that I can make some Tiled-specific wrapper things to make it even nicer:

I think I can improve the terrain brush a bit from that video, but that is the basic idea.

As for the game, I work on node-raylib and we need a little simple demo-rpg anyway, so I’d be happy to set one up. I will update here, when I get it all put together.

It's nice of you but I don't really need a TileD project, I think that depends on how peoples will use the asset, engine preferences or such.
about the game it's fine to use on any kind of game, commercial or not, but do you want to share this demo project with the assets inside? if so, that's not ok... ( ̄ω ̄;)
note: maybe I understood wrong, I'm confused if this demo is just a game or a shareable engine project which peoples will download to use.

(+1)

It’s an open-source game-making library. https://github.com/RobLoach/node-raylib

I work on that, and we were talking about making an RPG demo game for it. I think your assets would be great for that, and we can link to you, and I’ll just use the free ones (because the engine is open-source, and people will download it, for free.)

As for Tiled: I’ll make stuff anyway for my own use, so it’s no extra trouble. I imagined you could have a ready-made pack for Tiled people, like you do for RPGMaker. If you don’t want that, it’s ok.

Did you end up making Tiled stuff for this tileset? I'd like to use it. Thanks

Sorry, I missed this. No. I ended up getting busy with other projects, and it seemed like the author did not want their assets available in a free public project, which is totally understandable, but we are an open-source project, so we will look for other assets, I think.