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davidkonsumer

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A member registered Dec 27, 2020

Creator of

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oh! sorry if that is a spoiler.

Ah, yes, I hear that. Great feedback, thanks!

Thanks for the feedback. I agree! I think with more time, I would have definitely added lots more. I feel like many of the quests were very “phoned in”, just to fill in, in a mad-rush, at the end.

I like the art. Did not get very far, though: “Before you object the darkness returns”, and all answers seem to lead there.

The i386 version ran better than GBA version on my emulator (dosbox vs Retroarch with mGBA.) The graphics are great, and I like the vibe, but I was not sure what to do.

Love the look and screams. I would have rated higher for “Fun” & “Game Design”, if there was a goal (other then avoid being touched by monsters.) This did not follow the jam-theme of “friends”, but still a really great POC. I would totally play the finished version of this game, like way too much.

Note for others: It will run on https://infinitemac.org/ on 1988 (Systyem 6) and above!

Hi! Love these tracks! I made this game using a couple of them: https://davidkonsumer.itch.io/friendstar

Hi! Love this tileset. I made this game using a few characters from it: https://davidkonsumer.itch.io/friendstar

Hi! Love this tileset. I made this game using it: https://davidkonsumer.itch.io/friendstar

Sorry, I missed this. No. I ended up getting busy with other projects, and it seemed like the author did not want their assets available in a free public project, which is totally understandable, but we are an open-source project, so we will look for other assets, I think.

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I love this game! The graphics gameplay and music are just perfect. Sometimes I get stuck on edge of previous screen, but I still love it.

Awesome game! I wish it did fullscreen or otherwise locked keys, though, since up/down makes window scroll, but the actual game is sick! Opening the iframe by itself helps: https://v6p9d9t4.ssl.hwcdn.net/html/6978240/index.html

So good!

It’s an open-source game-making library. https://github.com/RobLoach/node-raylib

I work on that, and we were talking about making an RPG demo game for it. I think your assets would be great for that, and we can link to you, and I’ll just use the free ones (because the engine is open-source, and people will download it, for free.)

As for Tiled: I’ll make stuff anyway for my own use, so it’s no extra trouble. I imagined you could have a ready-made pack for Tiled people, like you do for RPGMaker. If you don’t want that, it’s ok.

the asset itself is made for any engine usage

Yep, what I mean is that I can make some Tiled-specific wrapper things to make it even nicer:

I think I can improve the terrain brush a bit from that video, but that is the basic idea.

As for the game, I work on node-raylib and we need a little simple demo-rpg anyway, so I’d be happy to set one up. I will update here, when I get it all put together.

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I love this set!

I’d be willing to make a pack that is tailored to tiled. I am thinking terrain brushes (so it will automatically pick the right tile for drawing terrain) and pre-made sprite animations (so you can just drop them into the level editor.) The great thing about Tiled is that it works for many different engines/languages, so it’s a nice general open-source thing to layout levels in.

I’d also be willing to make a little demo-game for one of the engines I work on (node-raylib or raylib, in C.)

Let me know if you’re interested.

I think something happened with formatting. it’s just on github: https://github.com/konsumer/lua-openmpt

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​Just wanted to mention I made lua-openmpt (https://github.com/konsumer/lua-openmpt/​) which parses many formats of mod-files, if you have libopenmpt and luajit installed on your system. If you are already good with lua, you could use it to make a little script to extract instrument / song data. I have tested it in luajit & love2d, and it works pretty well.

I’m not quite sure how to approach a converter program. I have seen the technique of using specific samples, like from a template in openmpt, then converting that, but I wonder if we could go even further and convert samples into little wave-instruments, to get a base in there. For short things like drums & chiptune looping waves, this might work ok (but would probably need some serious post-conversion tuning.) I think a few other things might translate too, like jump or tremelo effect. If I could manage this method, I think it could also be used in the “load this template, edit it, and convert it” style, but also maybe handle some existing mods (even if they need a bit of tuning, after conversion) sort of like how I edit images in Gimp, then import them, and tune them in TIC-80 sprite-editor.

It seems like many of the links above are dead. Does anyone have some source I could look at of the existing work on this, so I have a good starting point? I’m on Linux, so an EXE isn’t really helpful anyway, but source would be great so I can see how it was done.