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(+1)

Nice one! The AI dodging capability was impressive and fits well the theme! However I do agree with one of the comments below: it was almost too good >.<

An interesting idea could be a cooldown that makes the player vulnerable in some windows; or maybe a bar that gets consumed giving the player the strategic choice to enable or disable the auto dodge at the right timing. Of course the bullet count should be balanced accordingly :)

Overall nice game! Good job!

Thank you for the feedback and the suggestions!