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Sin(Time)
Creator of
Recent community posts
Really nice and sweet entry!
The "Quack" is a really valid twitch interaction that players can perform during "dead" times (and I honestly adore it soo much uwu)!
Maybe creating an affordance between button icons and AI path actions would make the gameplay less "trial and error". Overall great job! :)
A really nice concept! The cooperation theme is very strong in the game and the puzzles were clever!
A few nitpicks:
-The AI can be pushed and stacked inside walls with elevators
-Since you kinda have the menu always on screen it would be best to move it in a corner
Overall great entry, with music and sound effects could be very promising! :)
The pixel art was really cute! Also the animations and platforming had a nice feeling, with some sound effects they could become veeery juicy.
I didn't like the double jump tho, with no sound effect and it's limited effect it has a poor feedback.
It didn't felt really in theme also, but this is a great base for a full release I think!
Nice one! The AI dodging capability was impressive and fits well the theme! However I do agree with one of the comments below: it was almost too good >.<
An interesting idea could be a cooldown that makes the player vulnerable in some windows; or maybe a bar that gets consumed giving the player the strategic choice to enable or disable the auto dodge at the right timing. Of course the bullet count should be balanced accordingly :)
Overall nice game! Good job!
I have seen others tower defense concepts in this jam but this is defently the best!
Great visuals, great mood and interpretation of the theme, great sound effects also! Very well done! I have only a few nitpicks:
-I wish the light mechanic was more prominent to have a little more control
-It would be cool if the cards had a pop out and zoom effect when you hover on them, I think this adds lot of juice to this type of games :)