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(1 edit) (+1)

Resonate 2

by SeraphCircle (@SeraphCircle)

Hey there SeraphCircle, thanks for submitting a project to the 2022 IGMC. I'm Drifty and I was asked to judge your game in round one of the IGMC 2022 game jam. Here's some feedback about your project.

I see you were trying to go for an isometric/3D style here, but the blank black maps with invisible collision is really not very fun to walk around on.

It's really difficult to navigate to the chests and doors that are magically floating as you walk around on nothing. I found that rotating the camera helps a bit though.

I like how you've tilted the position on the battle scene to create an illusion of isometric placement. 

I appreciate the custom animations and found the music and sound to be pretty decently picked.

The encounter rate is too high inside the rooms, as the player will inevitably flounder around in an attempt to escape or get to the next point. This is a compounding issue because the battles are not balanced and you start out very weak. If you encounter multiple enemies you just die.

Some early game lenience (by making the enemies much weaker) would have gone a long way in making the first combat experiences much better.

Autosave was a great idea.

Adding crafting is a cool feature, but the potions are super weak. They only heal 64 hp which is around 10% of your starting max hp. I would suggest increasing the amount that they heal for. Also maybe start the player with a few heal pots.

Making the player suffer through being charmed when they only have one character is quite frustrating. You're already outnumbered and then the enemy takes your turn to make you attack yourself. I would remove that state unless you have multiple party members. Simply because it's frustrating to a player.

The maps don't work. You have floating chests and doors, but no floors or walls and nothing to give your player a base to work with.

From your screenshots I see that you made maps, but none of that loads in for me. It's all black screen with floating doors. This is unfortunate and it's probably due to using an engine that is not designed to make 3D images to make a 3D game.

I really enjoyed the custom animations as I got destroyed in combat over and over. I suppose if I had the ability to recover HP it would have been more fun.

I think that the player's MaxHP is fine, but not being able to recover enough HP is the problem here.

You have some interesting ideas here and I think that you've got some stuff right, but also some stuff wrong. 

Thanks for submitting your project to the IGMC 2022. I hope that you keep making games and have fun with the process.

-Drifty

(+1)

Thank you very much for your feedback! I'm sorry you had to play through what sounded like a very painful experience ToT

It seems like the black room issue was a little setting that broke the maps, which after reverting made them work again. It 's funny because it hadn't happened when testing but it IMMEDIATELY happened to me after submitting X_X

It's interesting to see how a "little" something totally twisted and torturified the gameplay experience. Potions needed better healing too. 

Thank you! Hopefully I can brush this up into a small playable story or something. Emphasis on "playable" lmao