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SeraphCircle

135
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920
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A member registered Jun 13, 2015 · View creator page →

Creator of

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unf this looks so good

unless you are the iconic final fantasy mystic quest remake, then it's camp

HOLY SHIT THIS LOOKS SO AWESOME I CANT WAIT TO PLAY ITTTTTTTTTTTTTTTTTTTTTTT

Thank you for asking and apologies for the late reply.  There are about 30 animations in the pack, and they're mostly single target elemental damage spells, with the exception of the 10 "Cast" / "Echo" animations, which are intended for casting and states respectively.

Apologies for the late reply, I have uploaded a fix that should resolve your issue. Thank you, let me know if it does the trick!

I've uploaded a fix, please let me know if it worked, and thank you for your support!

Please ignore the new additions "Wind3" and "Ice9" for now. I was meaning to finish a few extra animations before uploading an update but this issue proved more important.

That's so strange! That's a new bug for me. I'll have to look into it. Thanks for reporting! 

I know it's silly and far from the scope of this asset, but it wouldn't hurt to ask: How difficult would it be to build a turn based RPG on top of this? Say Parasite Eve - free movement but you have a bar that fills up and only when that bar is filled you or the enemies can act? 

I've tried to do that on my own and I got far but I got stumped trying to do actions with ScriptableObjects. Alas, that was over 4 years ago and with no template.

waet i missed this

thank you, im glad you like them! ⭐🎀

So, I use spritesheets for efficiency and because its easier to access and organize them, but its not always. I try to keep all the basic shapes and effects I tend to user recurringly in the Basic spritesheet, although in practice there are many of them I rarely use, while there are others that I use frequently but are separated

In the past, I organized my packs in such a way that they would all use the same shared Texture folder, but now that MZ accepts subfolders and after realizing it would become increasingly difficult to provide support for a multitude of different packs using the same shared sprites, I decided to pack them as standalone packs, which means the same project may have the same texture a few different times through different packs. The textures are so light though, that's hardly gonna matter 

But yes, its such a tricky thing to settle on how textures are going to be divided and on how file structuring is gonna work.. 

❤️👑you're welcomeeee

omg these are AMAZING and I can tell they were a LOT of work! Hope to see someone make a game with them 💞💞💞💞💞

these are so gorgeous, and you have such an eye for color 💜

thank you! I hope i can deliver up to your expectations, this is quite laborious work but its worth it!

❤️

Thank you! I hope to continue developing this for a while! I'm open to commissions, it would be a pleasure! If you want to contact me for collaboration work, please send an email to seraphcircle@gmail.com

💞i hope to see people giving this a spin!

this was shelved for so long, life gets in the way and then i realized i lost a lot of it... I'm glad I can release it!

Thank you! All the monsters are, indeed, static.

Absolutely! As long as you don't redistribute, edit it to your heart's content!

Some of my packs come bundled with the PSDs to help you edit the art a bit easier, even!

Thank you! I've been asked about this on YouTube recently too, perhaps by you as well. Effekseer packs are challenging because of how high maintenance they are, but I do have actually quite a few unreleased works! I should release them. Thank you very much for manifesting your interest!


I admit my spine chilled for a second thinking I let some bug slip! But it was a compliment instead, what a wild ride! Thank you very much hehe 💖

Thank you! I really tried to just paint with this one, and not worry about anything else :> 💞

Totally sensible decision and I'd never suggest switching engines, but I do have to say you're missing out on a lot on MZ!

IMO it's a choice between keeping your perfectly well rounded setup that you've already developed on MV (and I know you have a great grip on MV since you've been working on it for years) vs. MZ's SEVEN(!) major updates plus the absolutely crunchy plugin database. Just... Making Action Sequences with the (free!) Visustella Battle Core is soooo much better than notetags on MV, for example -- using both Common Events AND the refurbished Plugin Commands command (lol) is the perfect illustration of MZ's improvements.

But if you already have your MV setup ready, then you can streamline those MV battle sequence stuffs pretty alright. 

I just, I can't read a comment like "the improvements don't justify the cost" and not give my 5 cents given the absolute massive list of updates and new stuff it got. I can do so much stuff on MZ, going back to MV kinda gives me the chills tbh 😭

Sickkkkkkkkk

Hey Starmage! Thank you for your patronage, as always! The Deluxe versions of the packs, being content updates that I made post original release through DEGICA / Komodo / Humble Bundle / other publishers, may not be made available outside of itch.io for the time being. That's for a few reasons: 

  • Each different platform has different restrictions on content, for instance, which has lead me to altering my artwork a couple of times. I don't mind it, but I like having a venue where I'm more free to experiment.  
  • Additionally, as the packs get released on different storefronts, by different entities, it's difficult to keep updating them as there are multiple parties involved. 
  • And last but not least, I rarely put up discounts here on itch.io, while it's possible to acquire my packs at a significant discount on other platforms.

These different factors make me consider fair to have some content that is exclusive to itch.io versions of my packs. However, I may reconsider in the future. Consider itch.io being a more direct way of supporting me and my work, and with the ease of me uploading updates (as opposed to the aforementioned multiple parties involved when we talk about any other storefront) should make this worth it. 

I'm always open to suggestions, though, however limited in the applications of said suggestions I may be. Thank you once again!

Looks like a really cool plugin! Shocked that i had never stumbled upon it. Will give it a good look when I can. Good job! 

Love Layla's sprite! It's a bit chonkier than SNES FF, adding some more room for expressiveness without losing the cute chibi Kazuko Shibuya vibes <3

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i haven't played the game, but my guess is that this commenter played it, got jumpscared which greatly released adrenaline then posted a somewhat understandably irate comment at the rush of it, lol. 

funny how media can REALLY play with our organisms, huh?

Bahah thanks! ⭐ love your work on youtube and i'm always impressed to find out you do even more things!!

You're looking at the animation at a base rotation, parallel to the camera. Play around with rotation! I mostly use animations at 15 X rotation. Play around and see what you like best, 10~20 X rotation is the ideal range for me. Sometimes a 90 X rotation will give interesting results, especially for frontview battles!

wait its inkribbon omg hiiiee WILL be purchasing this pack soon lol

B'ah, thank you as well! 

beautiful beautiful work. Dark, gritty and interesting, just like the best of the rm2k days  💞

Very unique art style, love it! Makes me want to play a game with this spirit.

You did such a wonderful job with these. 💞💞💞

Thank you! I haven't ever made icons since, as there are many more icon creators and I felt like I could contribute to the RPG Maker community with other kinds of assets. Despite that, I have played around with making more icons quite a few times. I'll consider this! Thank you :)

Thank you! Hahah, you picked the fanart right up! 46 is not Terra, but Terra's melancholy and body language are huge influences, I adore amano. 💖

I'm glad you like it! I have just uploaded more artwork. Hope you like it! Have a great day!

These words are really soothing, I have to say! And I'm always pleased to hear someone used my art in any way, "being" on someone's desktop is really cool!

Thank you for your support, it really means a lot. I repeat this sentence in a way that feels like it almost loses meaning, but it's true. Art is so personal and individual, yet video game assets have such a strongly utilitarian aspect to them. It's difficult to navigate. But it's by marrying the philosophical to the practical that I feel artists manage to make a dent in sculpting this world. I know I'm not alone in this struggle, and it is comforting to know that, despite all of my anxieties and challenging thoughts as a creative, people still choose to support me, and for that I am forever grateful. 

Have a wonderful day!

Gorgeous and fluid, yet still charmingly artificial!