The game fits the theme pretty well, I like how the AI has a prominent role unlike a lot of other games this jam. One big thing I would suggest for the graphics is to just make the whole game 2d and use sprites (even if they aren't animated). That way it's much easier to make the graphics look clean. The robot sprite in the thumbnail looks pretty good. As far as the actual gameplay is concerned, it has some potential but there are a lot of small problems that add up:
- There's a lot of dead space in the levels which means a lot of waiting for the robot to walk through them
- The charge meter isn't really necessary but it can be frustrating if it runs out
- The tiles disappearing every time you start the level even when you need to use them is kinda annoying and can be confusing if you don't realize you can move cards while the level is running
- Some of the levels are a bit long, it can be really tedious to have to get multiple turn around dodges in a row while also dragging all the cards you need across the level
- Every time you reset the level, all the cards go back in your hand so you have to place them back every time.
Most of these issues are very fixable, and I completely understand them with the intense time limit Lol.