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(+1)

Thanks for the bug report :D
It really isn't that smart to base the Character Flip onto a single keystroke, when the movement's just takes the Horizontal Input, which includes everything. I should have based it on the x velocity...

Would be nice if you could check out my submission aswell (if you havent already)

Ah! German as well I see... ;D

(1 edit)

yah, a friend of mine exported the game, and didnt have the engine set to english :P