It still seems to have audio desync issues randomly.
Id actually be up to looking into these issues if you ever decide to make this game open source
Skunky
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Additionally for anyone else wanting to run a desktop build of this game, before there is an official one, theres a not so good D.I.Y. solution to it:
- get a godot 3.5 export template for your platform of choice
- By using your browser debug tools and going to the network tab, find where it gets the index.pck from and use that link to download it normally
- rename the export template to index.(whatever your platform does for executables)
- Place both files in the same directory and execute the template
This has worked for me on linux and fixes the audio issue almost entirely.
The game seems fun so far, but i have a few recommendations that would be nice to have.
- Desktop build
- The game seems quite desynced on browser so having a build for linux and windows would be nice. Since this is a godot game, this shouldnt be much of an issue
- Offset
- Even with a Desktop build people might still experience desync (keyboard, monitor and audio latency). so it would be nice to be able to set some offset values (such as audio to input offset and video to input offset)
- Rebindable keys
- Especially on harder levels up/down and w/s get uncomfortable to use. I started using w/down, but being able to change the keybinds for a more comfortable experience would be nice.
- Scroll speed
- Changing the scroll speed of the notes allows players on higher levels to make them feel less cluttered and readable
These are the main issues i have encountered so far, and ill give some more minor ideas that ive had aswell
- Screen Flip
- The Screen flip effect seems fun but when you die while flipped the fail screen is also flipped. un-flipping the game after death would be nice
- Beat Lines
- Having lines scroll bye on the floor on every beat would be nice visually and would help readabillity
- Hit/Miss Counter
- Both in menu and at the end of a level it would be nice if the game told you how many Notes you have hit out of how many are in the level, or how often you have missed (excluding bombs)
Otherwise:
The music is a bop. The game is fun and the pixel art looks nice, great job on those!
The game is fun, but on resolutions below 1080x1920 the main menu seems to not have any buttons on it (of screen which also seems to be the problem Vetticon had).
The physics are a bit janky, not allowing you to jump sometimes, getting stuck to walls and launching into the air when approaching a corner quickly.
The art looks good in most places.
Music is bouncy and fun with a nice retro feel.
btw, it feels like the punishment for absorbing bad is way worse then the punishment for morbing good in the long term.
Since one single bad absorb removes health gen completely from what i noticed. while a bad morb just doesnt give points and hurts only once (which can easily be regenerated again when its still active)