this was a very experimental project. I was experimenting on everything and pretty understandable that a lot of the things didn’t land as expected.
From level design, to sound and movement, the one button control, the fact that your only control is to stop the player, and the objective being dynamic in nature.
They were all stuffed together in an experimental way in 5 days, and I can tell a lot of people won’t love this, but this is a foresight to ideas for future projects.