Hehe, the different systems (weather, atmosphere, etc.) sadly aren’t tied together as tightly as we wanted them to be - a number of parameters are more or less random 😅
As for running out of fuel and scooping stars - we regrettably don’t have anything in the game to indicate it, but the yellow band around the star has the best fuel-to-hull-damage ratio, so the most hull-effective way of scooping fuel is to just pass through parts of the yellow band and then let the trajectory pull you away from the star again~
I’ve added a hints section to the game page based on your feedback, thank you! And thank you for playing~!