Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

This is a fun idea! A few things that I'd like to see:

- If I fail, give me the option to close the game-ended menu so I can see where I went wrong

- Part of the slow-feeling of the game comes from how many additional clicks it takes to do regular minesweeper things. Ideally, I'd like to be able to place flags (and cycle them on to question mark and off) by right clicking a square and I'd like to be able to move quickly to a square by, say, double-clicking it. The left click menu is necessary for accessing the tools, but it shouldn't have to become the primary mode of interaction for the game.

- Numbers can be almost impossible to read if they land over certain types of vegetation

(+1)

Thank you! You're right, I plan to fix these issues in the nearest future
One note about right click - mobile doesn't support it, and even long tap frustrates much more than current game menu. I would like to introduce option (m.b. determined automagically) to enable right-click. But i need to figure out how to support some browsers with feature 'mouse gestures' which conflicts with right click (it usually throws you away from page if you use LMB and RMB at the same time).