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This is probably the best example of collaboration with AI that I have seen thus far. Essentially, the AI solves half the puzzle and the player solves the other half - brilliant. It could definitely use some quality of life features such as dragging to draw tiles, improved assets, improved/removed particles, level transitions, and preventing the player from pressing "go" until all the win conditions are met. But you've really already nailed the hardest part, which is coming up with such a clever idea. Well done!

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Thank you adonis!! And you are right about the features: I also tought about dragging tiles (transitions and assets aren't there only because I run out of time :D ). I didn't think about the "go" button tough, actually you are right, maybe I can swap it with a "give me a hint" for the harder levels. Thanks for the hints! I love jams for this suggestions