There's a lot I don't understand.
Q1. Getting Things Done
If my luck is 10, do I roll dice one at a time (up to a max of 10,) or do I roll all 10 dice at the same time, and count the successes, and remove the failures?
Q2. Adding Dice to Rolls
When you use a bow, it says, "gain +3 dice to a single Fight roll."
Does that mean that rather than rolling that x1 luck die for that one checkbox, I roll x4? Do I succeed if any of them are equal or below Fight? Does the bow break if any of the dice are a 6?
Q3. Mark Then Discard
My guess is that this means, "If you drew a 4 of Hearts for Growth, ... add one Grit, and then tear up the card." Or does it mean that all of the +1 Grit benefits (Hearts 2-10) go away, permanently? What does the "mark" mean, exactly?
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Q1. Getting Things Done
If my luck is 10, do I roll dice one at a time (up to a max of 10,) or do I roll all 10 dice at the same time, and count the successes, and remove the failures?
You always roll your current total Luck dice, count successes, then discard failures. So if I have a Survive of 3 and I roll 10 dice [1, 1, 2, 2, 3, 3, 3, 4, 4, 5] I score 7 successes and 3 failures. The failures are removed from my pool moving forward, so my current total Luck is now 7.
Q2. Adding Dice to Rolls
When you use a bow, it says, "gain +3 dice to a single Fight roll."
Does that mean that rather than rolling that x1 luck die for that one checkbox, I roll x4? Do I succeed if any of them are equal or below Fight? Does the bow break if any of the dice are a 6?
You add 3 dice to your current Luck total, so if my Luck is currently at 7 (from the above example) I would throw 7 dice from my Luck and 3 from the bow. Note you cannot "lose" failed dice from equipment, so it may help to use different color dice. The breakage check is done after using the item (not as a part of the same action, that could be punishing) with a single d6.
Q3. Mark Then Discard
My guess is that this means, "If you drew a 4 of Hearts for Growth, ... add one Grit, and then tear up the card." Or does it mean that all of the +1 Grit benefits (Hearts 2-10) go away, permanently? What does the "mark" mean, exactly?
You don't tear up discarded cards, they are simply set aside until the deck needs to be reshuffled (when the last card is drawn). Mark simply means "write down on your character sheet." I tried to keep things brief as I was limited to one page.
Excellent questions, I hope I answered them clearly enough!
So when you say
"You add 3 dice to your current Luck total, so if my Luck is currently at 7 (from the above example) I would throw 7 dice from my Luck and 3 from the bow. Note you cannot "lose" failed dice from equipment, so it may help to use different color dice. The breakage check is done after using the item (not as a part of the same action, that could be punishing) with a single d6."
That it means that all rolls count for the encounter and then if any dice (7 for the Luck and 3 for the bow) are a six the bow is broken after.
If your current luck is 7 and you gain 3 bonus dice from the bow, if any of the dice from the bow are failures, they are not lost. Does that make sense?
With regard to seeing if the bow breaks at the end of the encounter, you roll a single d6 (this is after the encounter is totally resolved). If it is a 6, the bow is broken.