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(3 edits)

Amazing job! My biggest critiques are: I found it really confusing to control how far you move horizontally when jumping, if that could've be explained better that would've been really nice (I died a bunch jumping over the lava pits between the stone columns). I was okay with not being able to move in mid-air though. Also I wish I could respawn faster with how often I die :)

I'm glad that you could reuse the respawn points, but I thought it was weird that you had to reset them after each death, and that there was a several second cooldown, it felt like it just added even more time to how long it took to respawn. Also I found a bug where I died and as I was respawning I think I was still holding down the movement key and something happened where I walked over and fell in a lava pit, so once my body came back to life I just instantly died and lost 😆

All that said, what you've managed to make is super impressive, you deserve to be proud 

(+1)

Thank you for playing and the detailed feedback… There’s a lot to fine-tune after all the comments… jumping for a start needs a bit more key/button press tolerance added, now it is too strict and a minor sync flaw your jump does not end up doing whtt you expect. The mechanics with the mirrors as well (and there seems to be still some bug in there about putting the player at full stop when respawning)

It was a very ambitious project and the time to test and balance was too scarce :P Already working on a post-jam build, rewriting a lot of the player’s code so let’s see if I can push things to a more enjoyable level soon.