Thank you for playing and the detailed feedback… There’s a lot to fine-tune after all the comments… jumping for a start needs a bit more key/button press tolerance added, now it is too strict and a minor sync flaw your jump does not end up doing whtt you expect. The mechanics with the mirrors as well (and there seems to be still some bug in there about putting the player at full stop when respawning)
It was a very ambitious project and the time to test and balance was too scarce :P Already working on a post-jam build, rewriting a lot of the player’s code so let’s see if I can push things to a more enjoyable level soon.