There's been a lot of jam games about the player controlling movement and AI controlling shooting, so it's neat to see a game in which this is reversed! I do think that this game suffers from a balancing problem, though. The enemies only need a second or so to destroy the player once they appear on the screen, which can feel unfair. I recommend zooming the camera out a bit to give the player a chance to see them coming. This would also allow the player to keep aiming and shooting while the AI is on autopilot. Nonetheless, well done :]