- graphics are wonderful
- needs some sensitivity adjustments on the camera (or a sensitivity input)
- it was hard to aim the spells
- spell #2, gives targeting icon, but only fires in front of the facing of the character - the UI and ability don’t match
- the cooldowns on the spells/dash left me wondering what the intended play behavior was to avoid damage
- the walking running audio would randomly not stop - using a trigger for each foot fall to play 1 foot step works really well to keep this well synced with the animations
- the animations look fairly good
- with a bit more gameplay design/focus you could get a rather impressive game here.