Really unique and interesting game i kinda wish i got more into it but killing monster for exp is kind of repetitive, for the drilling part i wish there where no empty space so that you felt more like you where doing a hole wich is really satisfying and i dont really understand what is the incentive to use the other atacks when you upgrade the drill it fels like you should just drill for rocks and spam the drill and super drill (i dont remeber the exact name).
I feel like im bashing the game too much but i really like the idea, the amount of content you were able to put in the game is impressive and the art is great so i really wanted to like this game.
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Thanks for playing and for the feedback! And don't worry, you're not bashing the game haha, I completely understand your points and there are currently some balancing issues with the game. Some features didn't make the cut and I tried making as many abilities as I could but I was quickly running out of time. So the drill ended up being overpowered, despite having a higher cost for etherdrill.
There are other ways to play, but they're not nearly as effective as just drilling dirt away. Struggle scales with Max HP, and Frost Fuel scales with Jets Fuel. Sparkles scales with everything, so it's the best move for a "balanced" playstyle. But currently there are no incentives to gather more jet fuel. The idea of having empty spaces has to do with this. I wanted to make the cave itself look like a dungeon, not just a "gathering bonanza". When I say I cut some things, I actually mean a LOT of things. I wanted to make a "radar" kinda thing so you could scout for resources, I wanted to make them more relevant at higher levels, and I wanted to make badges to "modify" powers based on elements (more fire pwr, more bio pwr, and so on), and I wanted to make it so certain enemies took more damage from certain elements. But well, maybe I get to do that after the jam rating period!
Anyway, thanks again! The feedback means a lot.