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Thank you for playing and for the feedback, it's very much appreciated :)

The shield spamming is on my todo list for future updates as even I had problems with it during playtesting!

When  you say "look into how to not make each encounter last more than a certain number of turns" do you mean just preventing spam and making it easier to finish the fight? Or actually having a set number of turns before it ends? Or something else entirely?

(+1)

I am not sure which of the options that you have mentioned might work best right now. I am mostly thinking about the pacing of the encounter. You can maybe have a mechanic where the AI loses patience and chooses more damage-dealing cards. Having said all this, I am not sure how much it will work :) So I will be happy to playtest if you want some more feedback