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(+1)

really cool but quite long sometimes (the timer is a great idea!) and when loosing there is no quit button so it just got stuck into loosing again and again.

also omegaAlpha (or something like that) is too strong !

a fast forward/accelerate button could be a good idea for long matchs (when both player have low attack and lots of health)

quite addictive, one of my favorite game so far.

(1 edit)

I agree with exit button,but cuz game is small you can just refresh page,and it almost same(lazy me) :>

Fast forward is not a bad idea,i actually was thinking about it too,but i dunno how it will work for charged shots(player do them by himself)

Omega is final boss so yea,no matter what you do it will be a threat.He all powerful AI,but it doesnt have a player partner like you ;)

So in the end by using charged shots and building a decent AI program,and sometimes a bit of luck ,you will finally overcome him.

I wanted last opponent be different and also represent a theme "Coop with AI".In this battle you need to work together with AI to defeat him,but also player actions impact on match is huge (most of times AI win by itself,if he is better then opponent,but it depends on build your using).

Happy you like it!I now thinking about maybe expanding this idea and mixing it with some stuff i want to try for a long time.It can be a strange sport roguelike hybrid:) Kinda interesting,will see.Thanks for you time!