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(+3)

Not bad for a first game, but it could do with more polish. The assets feel consistent, but I wouldn't describe the game as having a creepy or horror feeling.

I think there is lots of room for effects and "juice". Maybe signal to the player that a monster is following them with some kind of monster screech sound. Some way of indicating damage other than the health bar changing would be nice too. Just a couple of examples.

I tried to get away from a monster that was chasing me but it didn't seem possible to lose them. Some way of making the monsters lose the player would be good I think.

(1 edit)

Thanks, again! I know this is not what you were referring to but I have decreased a bit of their speed so it should be a bit "better" now.

Anyway, your review has been very helpful for a more ambitious, juicier sequel I am planning to make.