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(+1)

Tried this out a bit but not really my thing. I tried the first...boss? On the ship, go a couple game overs and got sick and left.

My input, though keep in mind shooters are absolutely not my genre, this is just my own opinions:

  • Reloading takes too long and doesn't have a solid tell on when it's "done".
  • Missing was never really an issue for me, it was just the slow speed of the reloading :T There's no way (that I can tell) to hide or evade damage so I had nothing to do meanwhile.
  • The text overall needs a second past, it can come across as a bit awkward.
  • Considering the screen is wide and your textbox goes all the way across, the text only occupies like half, or even 1/3 of it most of the time. It makes it look really empty and awkward.
  • The "challenge" went from "brain dead shoot the things" to "ok now juggle loading this stupid slow gun" real quick. 

Yeah, not for me. I have no idea of how difficult a shooter would be to implement on MZ, so I'm not knocking down the effort here, but it just was hard to enjoy, for my taste.

(1 edit)

Thats a fair review, thanks! The history and the stages were kind of cut short because 70% of my time was bug fixing and didn't take much time performing polish.  The game itself is very short thanks to that too. 

I created this Jam entry like my last one last year without using plugins. Using Pixi texts instead of using a simple show text for a better layout position is a little time consuming but I will take notes to pay more attetion to that and with the points you made.

Thanks again for playing it.