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Fantastic - love the combination of resource hunting and RPG style combat - makes for a really strong gameplay loop. Everything is just so juicy too, from the battle transitions, to attack animations and especially the level generation loading screen there's just so much life to everything. Special mention for the way the UI elements enter and exit, which really stood out as just feeling great :)

The pixel art is great, especially the sprites (my favourite being the carvina enemy) and the UI, which is very readable but still with a lot of character to it. Really good font, too :)

The music is great, with a nice contrast between the intensity of the battle theme and the more ominous exploration music, both of which add a lot of atmosphere

From reading your other comments here some of the cut features sound great - things like the radar to seek out particular elements combined with elemental enemies would add a lot to the game, and I love the idea of powers scaling depending on what resources you have to hand to encourage being careful about what you spend. Would love to some of these if you were to publish a post jam update :)